Exchanging Challenge Based Learning Experiences in the Context of RoboSTEAM Erasmus+ Project.
Miguel Á. CondeFrancisco Jesús Rodríguez-SedanoCamino Fernández LlamasManuel JesusMaría-João RamosSusana Celis-TenaJosé GonçalvesIlkka JormanainenFrancisco J. García-PeñalvoPublished in: HCI (25) (2020)
Keyphrases
- learning experience
- learning tools
- learning outcomes
- e learning
- learning process
- mobile learning
- technology supported
- learning scenarios
- learning styles
- virtual learning environments
- video games
- learning resources
- learning preferences
- learning design
- case study
- learning opportunities
- learning tasks
- m learning
- context aware
- personalized learning
- student learning
- learning processes
- learning situations
- assessment tool
- mobile phone
- computer based learning
- online learning environments
- learning environment
- science instruction
- multi user virtual environments