A Dual-Modal System that Evaluates User's Emotions in Virtual Learning Environments and Responds Affectively.
Michalis FeidakisThanasis DaradoumisSanti CaballéJordi ConesaDavid GañánPublished in: J. Univers. Comput. Sci. (2013)
Keyphrases
- virtual learning environments
- end users
- synthetic characters
- user interaction
- virtual environment
- learning materials
- emotion recognition
- relevance feedback
- virtual world
- user preferences
- student engagement
- cognitive processes
- computer supported collaborative learning
- user experience
- learning experience
- data sets
- recommender systems
- learning environment
- case study