3D High Dynamic Range dense visual SLAM and its application to real-time object re-lighting.
Maxime MeillandChristian BaratAndrew I. ComportPublished in: ISMAR (2013)
Keyphrases
- visual slam
- real time
- high dynamic range
- dynamic range
- monocular camera
- dynamic environments
- camera motion
- image based lighting
- lighting conditions
- d objects
- bundle adjustment
- viewpoint
- image capture
- image quality
- moving objects
- ground plane
- simultaneous localization and mapping
- object tracking
- position and orientation
- video sequences
- point cloud
- real objects
- pixel values
- action recognition
- vision system
- image sequences