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RoboSTEAM - A Challenge Based Learning Approach for integrating STEAM and develop Computational Thinking.

Miguel Á. CondeCamino FernándezJonny AlvesMaría-João RamosSusana Celis-TenaJosé GonçalvesJosé LimaDaniela ReimannIlkka JormanainenFrancisco J. García-Peñalvo
Published in: TEEM (2019)
Keyphrases
  • learning process
  • learning algorithm
  • computational thinking
  • case study
  • reinforcement learning
  • metadata
  • software engineering
  • mobile learning
  • learning materials