The Calculus of the Non-Exact Perspective Projection - Scene-Shifting for Computer Animation.
Georg Rainer HofmannPublished in: Eurographics (1988)
Keyphrases
- perspective projection
- computer animation
- affine projection
- vanishing points
- single view
- shape from shading
- virtual reality
- motion capture
- computer graphics
- d scene
- single image
- velocity field
- video sequences
- multi view
- multiple images
- straight line
- three dimensional
- ground plane
- light source
- camera calibration
- image sequences
- epipolar geometry
- state space
- geometric constraints
- fundamental matrix
- depth map
- photometric stereo
- viewpoint
- pairwise