Real-Time Per-pixel Rendering of Bump-mapped Textures Captured using Photometric Stereo.
M. RobbA. D. SpenceMike J. ChantlerM. TimminsPublished in: VVG (2003)
Keyphrases
- photometric stereo
- real time
- surface normals
- light source
- multi view
- shape from shading
- spatially varying
- surface reconstruction
- shape reconstruction
- lighting conditions
- structured light
- reconstruction from multiple images
- specular reflection
- surface geometry
- table lookup
- high quality
- single image
- photorealistic
- reflectance properties
- texture features
- computer graphics
- pixel wise
- object surface
- vision system
- surface reflectance