Gameplay Filters: Safe Robot Walking through Adversarial Imagination.
Duy Phuong NguyenKai-Chieh HsuWenhao YuJie TanJaime F. FisacPublished in: CoRR (2024)
Keyphrases
- game play
- humanoid robot
- video games
- walking robot
- biped walking
- computer games
- mobile robot
- biped robot
- central pattern generator
- legged robots
- game ai
- learning experience
- game design
- human robot interaction
- computer controlled
- educational games
- serious games
- autonomous robots
- lower extremity
- vision system
- multi agent
- learning processes
- path planning
- game playing
- game mechanics
- multi player
- multi robot
- user experience
- game engine
- databases
- learning algorithm
- artificial intelligence
- metadata
- case study
- learning environment
- virtual environment
- robotic systems