Shadows on bump-mapped surfaces in ray tracing.
Tsukasa NomaKoichi SumiPublished in: Vis. Comput. (1994)
Keyphrases
- ray tracing
- implicit surfaces
- image synthesis
- photorealistic
- three dimensional
- light source
- texture mapping
- range data
- surface reconstruction
- range images
- computationally intensive
- point cloud
- computer graphics
- specular reflection
- single image
- surface model
- graphics hardware
- image space
- optimization process
- optical flow
- image sequences