Mapping students' temporal pathways in a computational thinking escape room.
Henriikka VartiainenSonsoles López-PernasMohammed SaqrJuho KahilaTuomo ParkkiMatti TedreTeemu ValtonenPublished in: FLAIEC (2022)
Keyphrases
- computational thinking
- game design
- grade level
- learning materials
- learning experience
- high school students
- student learning
- learning environment
- e learning
- learning process
- undergraduate students
- college students
- programming course
- collaborative learning
- mobile learning
- distance learning
- distance education
- higher education
- online course
- tutoring system
- teaching materials
- university students
- grade students
- learning outcomes
- learning activities
- pilot study
- online learning
- video games
- science education
- learning systems
- intelligent tutoring systems
- learning objectives