GPU Local Triangulation: an interpolating surface reconstruction algorithm.
Carlos BuchartDiego BorroAiert AmundarainPublished in: Comput. Graph. Forum (2008)
Keyphrases
- range data
- surface reconstruction
- d objects
- object surface
- delaunay triangulation
- real time
- graphics hardware
- three dimensional
- object recognition
- smooth surfaces
- parallel computation
- shape index
- data sets
- surface model
- interpolation method
- structured light
- basis functions
- surface registration
- surface points
- surface features