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Real-Time Rendering of Layered Materials with Linearly Filterable Reflectance Model.
Jie Guo
Jinghui Qian
Jingui Pan
Published in:
PCM (1) (2015)
Keyphrases
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real time rendering
computer graphics
image synthesis
image based rendering
shape from shading
photometric stereo
light source
specular reflection
lighting conditions
frame rate
reflectance properties
surface reflectance
surface normals
three dimensional
viewpoint
virtual environment