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Unified GPU voxel collision detection for mobile manipulation planning.

Andreas HermannFlorian DrewsJoerg BauerSebastian KlemmArne RoennauRüdiger Dillmann
Published in: IROS (2014)
Keyphrases
  • collision detection
  • virtual environment
  • computer graphics
  • deformable objects
  • real time
  • three dimensional
  • rigid body
  • computer vision
  • bounding box
  • image processing
  • video sequences
  • ground truth
  • motion estimation