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Orthographic and perspective projection influences linear vection in large screen virtual environments.
Laura C. Trutoiu
Silvia-Dana Marin
Betty J. Mohler
Claude Fennema
Published in:
APGV (2007)
Keyphrases
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perspective projection
virtual environment
single view
virtual reality
virtual world
shape from shading
planar surfaces
computer graphics
orthographic projection
serious games
aspect ratio
closed form
velocity field
multi view
lambertian surface
synthetic characters
affine projection