Presenting a Sense of Self-motion by Transforming the Rendering Area Based on the Movement of the User's Viewpoint.
Tomoya YamashitaWataru HashimotoSatoshi NishiguchiYasuharu MizutaniPublished in: HCI (44) (2021)
Keyphrases
- viewpoint
- user interface
- image sequences
- recommender systems
- computer graphics
- user interaction
- user satisfaction
- motion model
- relevance feedback
- human movements
- human motion
- multiple views
- motion analysis
- lighting conditions
- body movements
- spatial and temporal
- human arm
- real time
- space time
- motion estimation
- high quality
- light source
- feature points
- collaborative filtering
- end users
- motion parameters
- motion detection
- motion planning
- photorealistic
- high fidelity
- trajectory data
- mobile robot
- website