Improving pedagogical recommendations by classifying students according to their interactional behavior in a gamified learning environment.
Ranilson Oscar Araujo PaivaIg Ibert BittencourtAlan Pedro da SilvaSeiji IsotaniPatrícia Augustin JaquesPublished in: SAC (2015)
Keyphrases
- learning environment
- learning activities
- e learning
- meaning making
- learning process
- learning outcomes
- learning scenarios
- cognitive style
- learning experience
- learning situations
- learning community
- learning content
- pedagogical model
- learning processes
- cooperative learning
- science learning
- learning opportunities
- higher education
- technology enhanced
- collaborative activities
- game based learning
- tablet pc
- peer assessment
- student learning
- mobile learning
- student groups