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A Scoping Review of Immersive Virtual Reality in STEM Education.
Nikolaos Pellas
Andreas Dengel
Athanasios Christopoulos
Published in:
IEEE Trans. Learn. Technol. (2020)
Keyphrases
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virtual reality
virtual reality technology
virtual environment
virtual world
computer graphics
virtual laboratory
computer animation
role play
three dimensional
augmented reality
interactive virtual
virtual reality environments
distance learning
photorealistic
multi sensory
computer interface
virtual museum
virtual space
e learning
virtual humans
higher education
real time
computer generated forces
collaborative virtual environments
visual data mining
engineering education
serious games
range images
data mining