GPU-OSDDA: a bit-vector GPU-based deadlock detection algorithm for single-unit resource systems.
Stephen AbellNhan DoJohn Jaehwan LeePublished in: Int. J. Parallel Emergent Distributed Syst. (2016)
Keyphrases
- detection algorithm
- bit vector
- detection rate
- detection method
- detection accuracy
- motion detection
- outlier detection
- feature detection
- moving objects
- corner detection
- boundary detection
- real time
- vehicle detection
- graphics hardware
- parallel computation
- resource allocation
- fall detection
- shot change detection
- parallel processing
- change detection
- retrieval systems
- face detection
- general purpose
- optical flow
- image sequences
- multimedia