Human computer competition in game situation: motion planning for boxing.
Sang M. ParkYong K. HwangSooyong LeeSungchul KangKyungrae R. ChoYoung S. HanMun S. KimChong-Won LeePublished in: IROS (1997)
Keyphrases
- motion planning
- human computer
- human computer interaction
- degrees of freedom
- computer poker
- dialogue system
- path planning
- trajectory planning
- humanoid robot
- mobile robot
- robot arm
- interface design
- computer games
- autonomous mobile robot
- robotic tasks
- multi robot
- mechanical systems
- obstacle avoidance
- video games
- robotic arm
- educational games
- collision free
- domain specific
- multi agent systems
- configuration space
- vision system
- natural language