Does Personality Affect Students' Perceived Preferences for Game Elements in Gamified Learning Environments?
Mouna DendenAhmed TliliFathi EssalmiMohamed JemniPublished in: ICALT (2018)
Keyphrases
- learning environment
- learning outcomes
- game based learning
- learning activities
- digital games
- role playing
- e learning
- learning process
- facilitate learning
- simulation game
- learning achievement
- learning systems
- learning experience
- learning processes
- student learning
- perceived usefulness
- mobile games
- learning preferences
- virtual learning environments
- learning community
- learning platform
- computer self efficacy
- teaching strategies
- virtual world
- educational games
- video games
- assessment tool
- mobile learning
- collaborative learning
- adventure game
- teachable agent
- university students
- multimedia
- learning styles
- pedagogical agents
- computer games
- game playing
- game design
- game play
- higher education
- learning scenarios
- game development
- serious games
- learning opportunities
- scientific inquiry
- science learning
- inquiry skills
- distance learning
- pedagogical design
- meaningful learning
- virtual laboratories
- learning objects
- english vocabulary
- affective states
- online learning
- elementary school students
- learning materials
- instructional strategies
- college students