BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environments.
Sanjana SrivastavaChengshu LiMichael LingelbachRoberto Martín-MartínFei XiaKent Elliott VainioZheng LianCem GokmenShyamal BuchC. Karen LiuSilvio SavareseHyowon GweonJiajun WuLi Fei-FeiPublished in: CoRL (2021)
Keyphrases
- virtual reality
- immersive environments
- physical space
- virtual environment
- mixed reality
- augmented reality
- real world
- interactive systems
- wide variety
- physical environment
- user interaction
- computer graphics
- behavioral patterns
- autonomous robots
- physical objects
- real environment
- synthetic characters
- robot behavior
- virtual humans
- virtual world
- dynamic environments
- behavior analysis
- virtual characters
- human behavior
- user friendly
- public space
- learning process
- web services
- neural network
- everyday lives
- real time