Rendering glints on high-resolution normal-mapped specular surfaces.
Ling-Qi YanMilos HasanWenzel JakobJason LawrenceSteve MarschnerRavi RamamoorthiPublished in: ACM Trans. Graph. (2014)
Keyphrases
- high resolution
- specular surfaces
- laser scanning
- high quality
- low resolution
- scanning devices
- shape from shading
- light source
- super resolution
- shape recovery
- image processing
- computer graphics
- higher resolution
- autocalibration
- surface reconstruction
- surface normals
- image based rendering
- camera images
- field of view
- photometric stereo
- structured light
- real objects