Login / Signup
A virtual reality design for learning the basic concepts of synchrotron light source.
Wernhuar Tarng
Chih-Ming Lin
Yen-Tzu Liu
Yu Neng Tong
Kuan Yeu Pan
Published in:
Int. J. Comput. Sci. Eng. (2011)
Keyphrases
</>
virtual reality
light source
virtual environment
photometric stereo
surface normals
single image
lighting conditions
shape from shading
computer vision
virtual world
illumination conditions
multiple images
three dimensional
face recognition
object surface
point light source