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Numerical simulation of scattering from three-dimensional randomly rough surfaces.
Adrian K. Fung
Milind R. Shah
Saibun Tjuatja
Published in:
IEEE Trans. Geosci. Remote. Sens. (1994)
Keyphrases
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numerical simulations
multiple scattering
three dimensional
subsurface scattering
rough surfaces
theoretical analysis
light source
virtual reality
d objects
lattice boltzmann
human skin
smooth surfaces
multi view
surface roughness
range images
light transport
manufacturing systems
depth map