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Yue Li
ORCID
Publication Activity (10 Years)
Years Active: 2018-2024
Publications (10 Years): 24
Top Topics
Factors Influencing
Data Cube
Experiential Learning
Cultural Heritage
Top Venues
CoRR
CHI
DigitalHERITAGE/VSMM
VR Workshops
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Publications
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Jiachen Liang
,
Yue Li
,
Xueqi Wang
,
Ziyue Zhao
,
Hai-Ning Liang
MemoryVR: Collecting and Sharing Memories in Personal Virtual Museums.
VR Workshops
(2024)
Ningning Xu
,
Yue Li
,
Xingbo Wei
,
Letian Xie
,
Lingyun Yu
,
Hai-Ning Liang
CubeMuseum AR: A Tangible Augmented Reality Interface for Cultural Heritage Learning and Museum Gifting.
Int. J. Hum. Comput. Interact.
40 (6) (2024)
Shuqi He
,
Haonan Yao
,
Luyan Jiang
,
Kaiwen Li
,
Nan Xiang
,
Yue Li
,
Hai-Ning Liang
,
Lingyun Yu
Data Cubes in Hand: A Design Space of Tangible Cubes for Visualizing 3D Spatio-Temporal Data in Mixed Reality.
CoRR
(2024)
Xueqi Wang
,
Yue Li
,
Hai-Ning Liang
MagicMap: Enhancing Indoor Navigation Experience in VR Museums.
VR
(2024)
Xuansheng Xia
,
Yue Li
,
Hai-Ning Liang
: Cross-Reality Virtual Museum Visiting.
VR Workshops
(2024)
Jianbin Song
,
Rongkai Shi
,
Yue Li
,
Boyu Gao
,
Hai-Ning Liang
Exploring Controller-based Techniques for Precise and Rapid Text Selection in Virtual Reality.
VR
(2024)
Haonan Yao
,
Lixiang Zhao
,
Hai-Ning Liang
,
Yu Liu
,
Yue Li
,
Lingyun Yu
Exploring Embodied Asymmetric Two-Handed Interactions for Immersive Data Exploration.
CHI Extended Abstracts
(2024)
Shuqi He
,
Haonan Yao
,
Luyan Jiang
,
Kaiwen Li
,
Nan Xiang
,
Yue Li
,
Hai-Ning Liang
,
Lingyun Yu
Data Cubes in Hand: A Design Space of Tangible Cubes for Visualizing 3D Spatio-Temporal Data in Mixed Reality.
CHI
(2024)
Ziyue Zhao
,
Yue Li
,
Hai-Ning Liang
LeanOn: Simulating Balance Vehicle Locomotion in Virtual Reality.
ISMAR
(2023)
Yushi Wei
,
Rongkai Shi
,
Difeng Yu
,
Yihong Wang
,
Yue Li
,
Lingyun Yu
,
Hai-Ning Liang
Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions.
CHI
(2023)
Yue Li
,
Eugene Ch'ng
,
Sue Cobb
Factors Influencing Engagement in Hybrid Virtual and Augmented Reality.
ACM Trans. Comput. Hum. Interact.
30 (4) (2023)
Yu Liu
,
Zhichao Zhang
,
Yushan Pan
,
Yue Li
,
Hai-Ning Liang
,
Paul Craig
,
Lingyun Yu
A Study of Zooming, Interactive Lenses and Overview+Detail Techniques in Collaborative Map-based Tasks.
PacificVis
(2023)
Rongkai Shi
,
Yushi Wei
,
Yue Li
,
Lingyun Yu
,
Hai-Ning Liang
Expanding Targets in Virtual Reality Environments: A Fitts' Law Study.
CoRR
(2023)
Boyuan Chen
,
Junkun Long
,
Wenxuan Zheng
,
Yuzheng Wu
,
Ziming Li
,
Yue Li
,
Hai-Ning Liang
AR.S.Space: An AR Casual Game for Social Engagement in Work Environments.
CoRR
(2023)
Yukun Fu
,
Yue Li
Hanfu AR: Digital Twins of Traditional Chinese Costumes for Augmented Reality Try-On Systems.
COMPSAC
(2023)
Fangze Qiu
,
Yue Li
Interactive Visualization of Sport Climbing Data.
INTERACT (4)
(2023)
Tianqi Huang
,
Yue Li
,
Hai-Ning Liang
Avatar Type, Self-Congruence, and Presence in Virtual Reality.
CCHI
(2023)
Yihan Hou
,
Yu Liu
,
He Wang
,
Zhichao Zhang
,
Yue Li
,
Hai-Ning Liang
,
Lingyun Yu
DARC: A Visual Analytics System for Multivariate Applicant Data Aggregation, Reasoning and Comparison.
PG (Short Papers, Posters, and Work-in-Progress Papers)
(2022)
Ningning Xu
,
Yue Li
,
Jie Lin
,
Lingyun Yu
,
Hai-Ning Liang
User Retention of Mobile Augmented Reality for Cultural Heritage Learning.
ISMAR Adjunct
(2022)
Eugene Ch'ng
,
Yue Li
,
Shengdan Cai
,
Fui-Theng Leow
The Effects of VR Environments on the Acceptance, Experience, and Expectations of Cultural Heritage Learning.
ACM Journal on Computing and Cultural Heritage
13 (1) (2020)
Yue Li
,
Teng Ma
,
Eugene Ch'ng
Enhancing VR Experiential Learning through the Design of Embodied Interaction in a Shared Virtual Environment.
PACIS
(2019)
Shengdan Cai
,
Eugene Ch'ng
,
Yue Li
A Comparison of the Capacities of VR and 360-Degree Video for Coordinating Memory in the Experience of Cultural Heritage.
DigitalHERITAGE/VSMM
(2018)
Yue Li
,
Paul Tennent
,
Sue Cobb
Appropriate Control Methods for Mobile Virtual Exhibitions.
VRTCH
(2018)
Yue Li
,
Eugene Ch'ng
,
Shengdan Cai
,
Simon See
Multiuser Interaction with Hybrid VR and AR for Cultural Heritage Objects.
DigitalHERITAGE/VSMM
(2018)