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Xiaokun Xu
ORCID
Publication Activity (10 Years)
Years Active: 2016-2024
Publications (10 Years): 10
Top Topics
Real Time Streaming
Computer Games
Nash Equilibrium
Network Latency
Top Venues
QoMEX
LANMAN
MMSys
Clust. Comput.
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Publications
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Xiaokun Xu
,
Mark Claypool
Measurement of Cloud-based Game Streaming Systems Competing with DASH Flows.
LANMAN
(2024)
Xiaokun Xu
,
Mark Claypool
User Study-based Models of Game Player Quality of Experience with Frame Display Time Variation.
MMSys
(2024)
Xiaokun Xu
,
Michael Bosik
,
Adam Desveaux
,
Alejandra Garza
,
Alex Hunt
,
Cameron Person
,
James Plante
,
Joseph Swetz
,
Nina Taurich
,
Brian Clark
,
Doris Hung
,
Philip Lamoureux
,
Mark Claypool
Compensating for Latency in Cloud-based Game Streaming using Attribute Scaling.
QoMEX
(2022)
Shengmei Liu
,
Xiaokun Xu
,
Mark Claypool
A Survey and Taxonomy of Latency Compensation Techniques for Network Computer Games.
ACM Comput. Surv.
54 (11s) (2022)
Xiaokun Xu
,
Mark Claypool
Measurement of the responses of cloud-based game streaming to network congestion.
NOSSDAV
(2022)
Xiaokun Xu
,
Shengmei Liu
,
Mark Claypool
The Effects of Network Latency on Counter-strike: Global Offensive Players.
QoMEX
(2022)
Xiaokun Xu
,
Mark Claypool
Measurement of cloud-based game streaming system response to competing TCP cubic or TCP BBR flows.
IMC
(2022)
Xiaokun Xu
,
Mark Claypool
A First Look at the Network Turbulence for Google Stadia Cloud-based Game Streaming.
INFOCOM Workshops
(2021)
Edward Carlson
,
Tian Fan
,
Zijian Guan
,
Xiaokun Xu
,
Mark Claypool
Towards Usable Attribute Scaling for Latency Compensation in Cloud-based Games.
GameSys@MMSys
(2021)
Xiaoqing Zuo
,
Hongchu Yu
,
Chenbo Zi
,
Xiaokun Xu
The atmospheric disturbance correction model in slope deformation monitoring using IBIS-L system.
Clust. Comput.
19 (4) (2016)