Measurement of cloud-based game streaming system response to competing TCP cubic or TCP BBR flows.
Xiaokun XuMark ClaypoolPublished in: IMC (2022)
Keyphrases
- end to end
- video streaming
- congestion control
- round trip
- ip networks
- flow control
- high speed
- real time
- data streams
- tcp ip
- data sets
- transport protocol
- cloud computing
- video streams
- video games
- scalable video
- virtual world
- imperfect information
- peer to peer
- transport layer
- website
- game theory
- nash equilibrium
- quality of service
- mobile networks
- optimal strategy
- sliding window
- multi agent