Measurement of the responses of cloud-based game streaming to network congestion.
Xiaokun XuMark ClaypoolPublished in: NOSSDAV (2022)
Keyphrases
- network congestion
- rate adaptation
- video streaming
- network bandwidth
- network resources
- application layer
- wireless networks
- packet loss
- cloud computing
- data streams
- end to end
- scalable video coding
- cross layer
- fine granularity
- real time
- congestion control
- scalable video
- multimedia
- video transmission
- network traffic
- rate control
- low complexity
- video streams
- response time