Towards Usable Attribute Scaling for Latency Compensation in Cloud-based Games.
Edward CarlsonTian FanZijian GuanXiaokun XuMark ClaypoolPublished in: GameSys@MMSys (2021)
Keyphrases
- cloud computing
- big data
- game theory
- attribute values
- nash equilibria
- educational games
- computer games
- video games
- response time
- nash equilibrium
- low latency
- game design
- human computation
- web browser
- prefetching
- data sets
- decision table
- serious games
- game playing
- repeated games
- weighted majority
- game tree
- game play
- virtual environment
- data management
- neural network