Compensating for Latency in Cloud-based Game Streaming using Attribute Scaling.
Xiaokun XuMichael BosikAdam DesveauxAlejandra GarzaAlex HuntCameron PersonJames PlanteJoseph SwetzNina TaurichBrian ClarkDoris HungPhilip LamoureuxMark ClaypoolPublished in: QoMEX (2022)
Keyphrases
- game theory
- cloud computing
- game theoretic
- computer games
- video games
- real time
- data streams
- nash equilibrium
- game playing
- real time streaming
- role playing
- attribute values
- educational games
- low latency
- video streaming
- learning games
- monte carlo tree search
- real time strategy games
- prefetching
- response time
- loosely coupled
- nash equilibria
- optimal strategy
- coalitional games
- streaming data
- web browser
- streaming video
- streaming media
- multimedia