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Tom Jehaes
Publication Activity (10 Years)
Years Active: 2003-2008
Publications (10 Years): 0
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Publications
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Tom Jehaes
,
Wim Lamotte
,
Klaas Tack
Objective Quality Selection for Hybrid LOD Models.
GRAPP
(2008)
Peter Quax
,
Bjorn Geuns
,
Tom Jehaes
,
Wim Lamotte
,
Gert Vansichem
On the Applicability of Remote Rendering of Networked Virtual Environments on Mobile Devices.
ICSNC
(2006)
Tom Jehaes
,
Peter Quax
,
Wim Lamotte
Adapting a large scale networked virtual environment for display on a PDA.
Advances in Computer Entertainment Technology
(2005)
Peter Quax
,
Tom Jehaes
,
Maarten Wijnants
,
Wim Lamotte
Mobile Adaptations for a Multi-User Framework Supporting Video-based Avatars.
IMSA
(2005)
Peter Quax
,
Maarten Wijnants
,
Tom Jehaes
,
Wim Lamotte
Bridging the Gap between Fixed and Mobile Access to an Audio/Video-Enabled Large-Scale NVE.
Web Technologies, Applications, and Services
(2005)
Peter Quax
,
Tom Jehaes
,
Chris Flerackers
,
Wim Lamotte
Scalable transmission of avatar video streams in virtual environments.
ICME
(2004)
Tom Jehaes
,
Peter Quax
,
Wim Lamotte
Analysis of scalable data streams for representations in networked virtual environments.
NETGAMES
(2004)
Peter Quax
,
Patrick Monsieurs
,
Tom Jehaes
,
Wim Lamotte
Using autonomous avatars to simulate a large-scale multi-user networked virtual environment.
VRCAI
(2004)
Tom Jehaes
,
Peter Quax
,
Patrick Monsieurs
,
Wim Lamotte
Hybrid representations to improve both streaming and rendering of dynamic networked virtual environments.
VRCAI
(2004)
Tom Jehaes
,
Danny De Vleeschauwer
,
Toon Coppens
,
Bart Van Doorselaer
,
Eva Deckers
,
W. Naudts
,
K. Spruyt
,
R. Smets
Access network delay in networked games.
NETGAMES
(2003)
Peter Quax
,
Tom Jehaes
,
Pieter Jorissen
,
Wim Lamotte
A multi-user framework supporting video-based avatars.
NETGAMES
(2003)