Scalable transmission of avatar video streams in virtual environments.
Peter QuaxTom JehaesChris FlerackersWim LamottePublished in: ICME (2004)
Keyphrases
- video streams
- virtual environment
- virtual world
- virtual reality
- video data
- video content
- video streaming
- multi user
- computer graphics
- video frames
- collision detection
- virtual objects
- virtual characters
- human computer interaction
- video transmission
- compressed video
- mixed reality
- serious games
- virtual humans
- virtual learning environments
- virtual agents
- augmented reality
- role play
- interaction model
- synthetic characters
- computer vision
- learning experience
- learning process