Using autonomous avatars to simulate a large-scale multi-user networked virtual environment.
Peter QuaxPatrick MonsieursTom JehaesWim LamottePublished in: VRCAI (2004)
Keyphrases
- virtual environment
- multi user
- virtual world
- synthetic characters
- virtual reality
- single user
- physical environment
- multi granularity
- computer graphics
- multiple users
- collision detection
- virtual characters
- serious games
- real world
- multiple access
- interaction model
- virtual space
- virtual objects
- virtual training
- learning processes
- virtual agents
- collaborative writing
- physical space
- virtual humans
- haptic feedback
- computational model
- haptic interaction