Hybrid representations to improve both streaming and rendering of dynamic networked virtual environments.
Tom JehaesPeter QuaxPatrick MonsieursWim LamottePublished in: VRCAI (2004)
Keyphrases
- virtual environment
- computer graphics
- virtual reality
- virtual world
- real time
- multi user
- serious games
- physical environment
- role play
- virtual humans
- high fidelity
- synthetic characters
- virtual training
- virtual objects
- interaction model
- project management
- learning processes
- collaborative learning
- data streams
- image processing