Login / Signup
Rebecca Fribourg
ORCID
Publication Activity (10 Years)
Years Active: 2018-2024
Publications (10 Years): 17
Top Topics
Social Presence
Virtual Reality
User Interface
Sir Model
Top Venues
ISMAR
IEEE Trans. Vis. Comput. Graph.
VR
Frontiers Virtual Real.
</>
Publications
</>
Théo Combe
,
Rebecca Fribourg
,
Lucas Detto
,
Jean-Marie Normand
Exploring the Influence of Virtual Avatar Heads in Mixed Reality on Social Presence, Performance and User Experience in Collaborative Tasks.
IEEE Trans. Vis. Comput. Graph.
30 (5) (2024)
Antonin Cheymol
,
Rebecca Fribourg
,
Anatole Lécuyer
,
Jean-Marie Normand
,
Ferran Argelaguet
Beyond my Real Body: Characterization, Impacts, Applications and Perspectives of "Dissimilar" Avatars in Virtual Reality.
IEEE Trans. Vis. Comput. Graph.
29 (11) (2023)
Mauricio Flores Vargas
,
Rebecca Fribourg
,
Enda Bates
,
Rachel McDonnell
Now I Wanna Be a Dog: Exploring the Impact of Audio and Tactile Feedback on Animal Embodiment.
ISMAR
(2023)
Antonin Cheymol
,
Rebecca Fribourg
,
Nami Ogawa
,
Anatole Lécuyer
,
Yutaro Hirao
,
Takuji Narumi
,
Ferran Argelaguet
,
Jean-Marie Normand
Studying the Role of Self and External Touch in the Appropriation of Dysmorphic Hands.
ISMAR
(2022)
Darragh Higgins
,
Rebecca Fribourg
,
Rachel McDonnell
Remotely Perceived: Investigating the Influence of Valence on Self-Perception and Social Experience for Dyadic Video-Conferencing With Personalized Avatars.
Frontiers Virtual Real.
2 (2021)
Rebecca Fribourg
,
Etienne Peillard
,
Rachel McDonnell
Mirror, Mirror on My Phone: Investigating Dimensions of Self-Face Perception Induced by Augmented Reality Filters.
ISMAR
(2021)
Rebecca Fribourg
,
Nami Ogawa
,
Ludovic Hoyet
,
Ferran Argelaguet
,
Takuji Narumi
,
Michitaka Hirose
,
Anatole Lécuyer
Virtual Co-Embodiment: Evaluation of the Sense of Agency While Sharing the Control of a Virtual Body Among Two Individuals.
IEEE Trans. Vis. Comput. Graph.
27 (10) (2021)
Rebecca Fribourg
,
Evan Blanpied
,
Ludovic Hoyet
,
Anatole Lécuyer
,
Ferran Argelaguet
Does virtual threat harm VR experience?: Impact of threat occurrence and repeatability on virtual embodiment and threat response.
Comput. Graph.
100 (2021)
Darragh Higgins
,
Dónal Egan
,
Rebecca Fribourg
,
Benjamin R. Cowan
,
Rachel McDonnell
Ascending from the valley: Can state-of-the-art photorealism avoid the uncanny?
SAP
(2021)
Alexandre Audinot
,
Diane Dewez
,
Gwendal Fouché
,
Rebecca Fribourg
,
Thomas Howard
,
Flavien Lécuyer
,
Tiffany Luong
,
Victor Mercado
,
Adrien Reuzeau
,
Thomas Rinnert
,
Guillaume Vailland
,
Ferran Argelaguet
3Dexterity: Finding your place in a 3-armed world.
VR Workshops
(2020)
Rebecca Fribourg
,
Evan Blanpied
,
Ludovic Hoyet
,
Anatole Lécuyer
,
Ferran Argelaguet
Influence of Threat Occurrence and Repeatability on the Sense of Embodiment and Threat Response in VR.
ICAT-EGVE
(2020)
Rebecca Fribourg
,
Ferran Argelaguet
,
Anatole Lécuyer
,
Ludovic Hoyet
Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View.
IEEE Trans. Vis. Comput. Graph.
26 (5) (2020)
Rebecca Fribourg
,
Nami Ogawa
,
Ludovic Hoyet
,
Ferran Argelaguet
,
Takuji Narumi
,
Michitaka Hirose
,
Anatole Lécuyer
Virtual Co-Embodiment: Evaluation of the Sense of Agency while Sharing the Control of a Virtual Body among Two Individuals.
CoRR
(2019)
Hugo Brument
,
Rebecca Fribourg
,
Gerard Gallagher
,
Thomas Howard
,
Flavien Lécuyer
,
Tiffany Luong
,
Victor Mercado
,
Etienne Peillard
,
Xavier de Tinguy
,
Maud Marchal
Pyramid Escape: Design of Novel Passive Haptics Interactions for an Immersive and Modular Scenario.
VR
(2019)
Diane Dewez
,
Rebecca Fribourg
,
Ferran Argelaguet
,
Ludovic Hoyet
,
Daniel Mestre
,
Mel Slater
,
Anatole Lécuyer
Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality.
ISMAR
(2019)
Rebecca Fribourg
,
Ferran Argelaguet
,
Ludovic Hoyet
,
Anatole Lécuyer
Studying the Sense of Embodiment in VR Shared Experiences.
VR
(2018)
Antonin Bernardin
,
Guillaume Cortes
,
Rebecca Fribourg
,
Tiffany Luong
,
Florian Nouviale
,
Hakim Si-Mohammed
Toward Intuitive 3D User Interfaces for Climbing, Flying and Stacking.
VR
(2018)