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Nami Ogawa
ORCID
Publication Activity (10 Years)
Years Active: 2016-2024
Publications (10 Years): 21
Top Topics
Gaze Contingent
Hand Movements
Projection Method
Virtual Environment
Top Venues
CHI
IEEE Trans. Vis. Comput. Graph.
AH
SIGGRAPH ASIA Emerging Technologies
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Publications
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Nami Ogawa
,
Jun Baba
,
Junya Nakanishi
Investigating Effect of Altered Auditory Feedback on Self-Representation, Subjective Operator Experience, and Task Performance in Teleoperation of a Social Robot.
CHI
(2024)
Nami Ogawa
,
Katharina Krösl
IEEE VR 2022.
IEEE Trans. Vis. Comput. Graph.
28 (5) (2022)
Antonin Cheymol
,
Rebecca Fribourg
,
Nami Ogawa
,
Anatole Lécuyer
,
Yutaro Hirao
,
Takuji Narumi
,
Ferran Argelaguet
,
Jean-Marie Normand
Studying the Role of Self and External Touch in the Appropriation of Dysmorphic Hands.
ISMAR
(2022)
Lisa Orii
,
Nami Ogawa
,
Yuji Hatada
,
Takuji Narumi
Designing for Speech Practice Systems: How Do User-Controlled Voice Manipulation and Model Speakers Impact Self-Perceptions of Voice?
CHI
(2022)
Rebecca Fribourg
,
Nami Ogawa
,
Ludovic Hoyet
,
Ferran Argelaguet
,
Takuji Narumi
,
Michitaka Hirose
,
Anatole Lécuyer
Virtual Co-Embodiment: Evaluation of the Sense of Agency While Sharing the Control of a Virtual Body Among Two Individuals.
IEEE Trans. Vis. Comput. Graph.
27 (10) (2021)
Shoma Yamaguchi
,
Nami Ogawa
,
Takuji Narumi
Now I'm Not Afraid: Reducing Fear of Missing Out in 360° Videos on a Head-Mounted Display using a Panoramic Thumbnail.
ISMAR
(2021)
Nami Ogawa
,
Takuji Narumi
,
Michitaka Hirose
Effect of Avatar Appearance on Detection Thresholds for Remapped Hand Movements.
IEEE Trans. Vis. Comput. Graph.
27 (7) (2021)
Nami Ogawa
,
Takuji Narumi
,
Hideaki Kuzuoka
,
Michitaka Hirose
Do You Feel Like Passing Through Walls?: Effect of Self-Avatar Appearance on Facilitating Realistic Behavior in Virtual Environments.
CHI
(2020)
Nami Ogawa
,
Takuji Narumi
,
Michitaka Hirose
Virtual Hand Realism Affects Object Size Perception in Body-Based Scaling.
VR
(2019)
Rebecca Fribourg
,
Nami Ogawa
,
Ludovic Hoyet
,
Ferran Argelaguet
,
Takuji Narumi
,
Michitaka Hirose
,
Anatole Lécuyer
Virtual Co-Embodiment: Evaluation of the Sense of Agency while Sharing the Control of a Virtual Body among Two Individuals.
CoRR
(2019)
Daisuke Mine
,
Nami Ogawa
,
Takuji Narumi
,
Kazuhiko Yokosawa
Wider IPD Makes People Perceive Their Body to be not so Large when Large Hands are Presented.
ICAT-EGVE (Posters and Demos)
(2019)
Ryota Ito
,
Nami Ogawa
,
Takuji Narumi
,
Michitaka Hirose
Do We Have to Look at the Mirror All the Time? Effect of Partial Visuomotor Feedback on Body Ownership of a Virtual Human Tail.
SAP
(2019)
Keigo Matsumoto
,
Nami Ogawa
,
Hiroyuki Inou
,
Shizuo Kaji
,
Yutaka Ishii
,
Michitaka Hirose
Polyvision: 4D Space Manipulation through Multiple Projections.
SIGGRAPH ASIA Emerging Technologies
(2019)
Nami Ogawa
,
Takuji Narumi
,
Michitaka Hirose
Object Size Perception in Immersive Virtual Reality: Avatar Realism Affects the Way We Perceive.
VR
(2018)
Shoichi Tagami
,
Shigeo Yoshida
,
Nami Ogawa
,
Takuji Narumi
,
Tomohiro Tanikawa
,
Michitaka Hirose
Routine++: implementing pre-performance routine in a short time with an artificial success simulator.
AH
(2017)
Nami Ogawa
,
Takuji Narumi
,
Michitaka Hirose
Swinging 3D lamps: a projection technique to convert a static 2D picture to 3D using wiggle stereoscopy.
SIGGRAPH Posters
(2017)
Nami Ogawa
,
Takuji Narumi
,
Michitaka Hirose
Distortion in perceived size and body-based scaling in virtual environments.
AH
(2017)
Nami Ogawa
,
Takuji Narumi
,
Michitaka Hirose
Factors and Influences of Body Ownership Over Virtual Hands.
HCI (3)
(2017)
Nami Ogawa
,
Jotaro Shigeyama
,
Takuji Narumi
,
Michitaka Hirose
Swinging 3D lamps: a projection technique to create 3D illusions on a static 2D image.
SIGGRAPH ASIA Emerging Technologies
(2017)
Nami Ogawa
,
Yuki Ban
,
Sho Sakurai
,
Takuji Narumi
,
Tomohiro Tanikawa
,
Michitaka Hirose
Metamorphosis Hand: Dynamically Transforming Hands.
AH
(2016)
Sho Sakurai
,
Yuki Ban
,
Nami Ogawa
,
Takuji Narumi
,
Tomohiro Tanikawa
,
Michitaka Hirose
Diminished Agency: Attenuating a Sense of Agency for Problem Finding on Personal Physical Performance.
HCI (5)
(2016)