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Janet A. Eyre
Publication Activity (10 Years)
Years Active: 2013-2023
Publications (10 Years): 6
Top Topics
Automatic Assessment
Ischemic Stroke
Remote Monitoring
Lifelog
Top Venues
SeGAH
eScience
Digital Health
CoRR
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Publications
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Xi Chen
,
Yu Guan
,
Jian Qing Shi
,
Xiu-Li Du
,
Janet A. Eyre
Designing compact features for remote stroke rehabilitation monitoring using wearable accelerometers.
CCF Trans. Pervasive Comput. Interact.
5 (2) (2023)
Xi Chen
,
Yu Guan
,
Jian Qing Shi
,
Xiu-Li Du
,
Janet A. Eyre
Automated Stroke Rehabilitation Assessment using Wearable Accelerometers in Free-Living Environments.
CoRR
(2020)
Yafeng Cheng
,
Jian Qing Shi
,
Janet A. Eyre
Nonlinear mixed-effects scalar-on-function models and variable selection.
Stat. Comput.
30 (1) (2020)
Shane Halloran
,
Lin Tang
,
Yu Guan
,
Jian Qing Shi
,
Janet A. Eyre
Remote monitoring of stroke patients' rehabilitation using wearable accelerometers.
UbiComp
(2019)
Shane Halloran
,
Jian Qing Shi
,
Yu Guan
,
Xi Chen
,
Michael Dunne-Willows
,
Janet A. Eyre
Remote Cloud-Based Automated Stroke Rehabilitation Assessment Using Wearables.
eScience
(2018)
Gary Ushaw
,
Janet A. Eyre
,
Graham Morgan
A paradigm for the development of serious games for health as benefit delivery systems.
SeGAH
(2017)
Gary Ushaw
,
Richard Davison
,
Janet A. Eyre
,
Graham Morgan
Benchmarking motion sensing devices for rehabilitative gaming.
SAC
(2015)
Gary Ushaw
,
Richard Davison
,
Janet A. Eyre
,
Graham Morgan
Adopting Best Practices from the Games Industry in Development of Serious Games for Health.
Digital Health
(2015)
M. Al-Gabbani
,
Graham Morgan
,
Janet A. Eyre
Positive relationship between duration of action video game play and visuospatial executive function in children.
SeGAH
(2014)
Martin Scott
,
William Blewitt
,
Gary Ushaw
,
Jian Shi
,
Graham Morgan
,
Janet A. Eyre
Automating assessment in video game teletherapy: Data cutting.
CICARE
(2014)
J. Serradilla
,
J. Q. Shi
,
Y. Cheng
,
Graham Morgan
,
C. Lambden
,
Janet A. Eyre
Automatic assessment of upper limb function during play of the action video game, circus challenge: validity and sensitivity to change.
SeGAH
(2014)
Jian Qing Shi
,
Y. Cheng
,
J. Serradilla
,
Graham Morgan
,
C. Lambden
,
Gary A. Ford
,
Christopher Price
,
Helen Rodgers
,
T. Cassidy
,
Lynn Rochester
,
Janet A. Eyre
Evaluating Functional Ability of Upper Limbs after Stroke Using Video Game Data.
Brain and Health Informatics
(2013)
Gary Ushaw
,
Efthymios Ziogas
,
Janet A. Eyre
,
Graham Morgan
An Efficient Application of Gesture Recognition from a 2D Camera for Rehabilitation of Patients with Impaired Dexterity.
HEALTHINF
(2013)