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Automatic assessment of upper limb function during play of the action video game, circus challenge: validity and sensitivity to change.
J. Serradilla
J. Q. Shi
Y. Cheng
Graham Morgan
C. Lambden
Janet A. Eyre
Published in:
SeGAH (2014)
Keyphrases
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video games
automatic assessment
game playing
quest atlantis
learning experience
game play
game players
educational games
automatic analysis
computer games
playing games
learning tools
game design
programming course
game mechanics
machine learning
language learning
game based learning