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James J. Scovell
ORCID
Publication Activity (10 Years)
Years Active: 2018-2024
Publications (10 Years): 6
Top Topics
Minimax Search
Frame Rate
Network Latency
Video Games
Top Venues
CHI
FDG
QoMEX
Qual. User Exp.
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Publications
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Mark Claypool
,
Shengmei Liu
,
Atsuo Kuwahara
,
James J. Scovell
,
Miles Gregg
,
Federico Galbiati
,
Eren Eroglu
Waiting to Play - Measuring Game Load Times and their Effects on Player Quality of Experience.
FDG
(2024)
Shengmei Liu
,
Atsuo Kuwahara
,
James J. Scovell
,
Mark Claypool
The Effects of Frame Rate Variation on Game Player Quality of Experience.
CHI
(2023)
Shengmei Liu
,
Mark Claypool
,
Atsuo Kuwahara
,
James J. Scovell
,
Jamie Sherman
The Effects of Network Latency on Competitive First-Person Shooter Game Players.
QoMEX
(2021)
Shengmei Liu
,
Mark Claypool
,
Atsuo Kuwahara
,
Jamie Sherman
,
James J. Scovell
Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players.
CHI
(2021)
Shengmei Liu
,
Mark Claypool
,
Atsuo Kuwahara
,
James J. Scovell
,
Jamie Sherman
L33t or N00b?: How Player Skill Alters the Effects of Network Latency on First Person Shooter Game Players.
GameSys@MMSys
(2021)
Stamos Katsigiannis
,
James J. Scovell
,
Naeem Ramzan
,
Lucjan Janowski
,
Philip J. Corriveau
,
Michele A. Saad
,
Glenn Van Wallendael
Interpreting MOS scores, when can users see a difference? Understanding user experience differences for photo quality.
Qual. User Exp.
3 (1) (2018)