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Jamie Sherman
Publication Activity (10 Years)
Years Active: 2018-2021
Publications (10 Years): 7
Top Topics
Network Latency
Digital Games
Foreign Language Learners
Game Play
Top Venues
HICSS
Big Data Soc.
CHI PLAY (Companion)
QoMEX
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Publications
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Shengmei Liu
,
Mark Claypool
,
Atsuo Kuwahara
,
James J. Scovell
,
Jamie Sherman
The Effects of Network Latency on Competitive First-Person Shooter Game Players.
QoMEX
(2021)
Shengmei Liu
,
Mark Claypool
,
Atsuo Kuwahara
,
Jamie Sherman
,
James J. Scovell
Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players.
CHI
(2021)
Kelly Bergstrom
,
Jamie Sherman
Who Stays in the Game? Similarities and Differences Between Current and Former Digital Games Players.
HICSS
(2021)
Shengmei Liu
,
Mark Claypool
,
Atsuo Kuwahara
,
James J. Scovell
,
Jamie Sherman
L33t or N00b?: How Player Skill Alters the Effects of Network Latency on First Person Shooter Game Players.
GameSys@MMSys
(2021)
Shengmei Liu
,
Mark Claypool
,
Bhuvana Devigere
,
Atsuo Kuwahara
,
Jamie Sherman
'Git Gud!' - Evaluation of Self-Rated Player Skill Compared to Actual Player Performance.
CHI PLAY (Companion)
(2020)
Laura Mariah Herman
,
Jamie Sherman
Virtual Nature: A Psychologically Beneficial Experience.
HCI (9)
(2019)
Suzanne L. Thomas
,
Dawn Nafus
,
Jamie Sherman
Algorithms as fetish: Faith and possibility in algorithmic work.
Big Data Soc.
5 (1) (2018)