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Atsuo Kuwahara
ORCID
Publication Activity (10 Years)
Years Active: 2020-2024
Publications (10 Years): 6
Top Topics
Minimax Search
Learning Tools
Frame Rate
Game Play
Top Venues
CHI
FDG
CHI PLAY (Companion)
QoMEX
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Publications
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Mark Claypool
,
Shengmei Liu
,
Atsuo Kuwahara
,
James J. Scovell
,
Miles Gregg
,
Federico Galbiati
,
Eren Eroglu
Waiting to Play - Measuring Game Load Times and their Effects on Player Quality of Experience.
FDG
(2024)
Shengmei Liu
,
Atsuo Kuwahara
,
James J. Scovell
,
Mark Claypool
The Effects of Frame Rate Variation on Game Player Quality of Experience.
CHI
(2023)
Shengmei Liu
,
Mark Claypool
,
Atsuo Kuwahara
,
James J. Scovell
,
Jamie Sherman
The Effects of Network Latency on Competitive First-Person Shooter Game Players.
QoMEX
(2021)
Shengmei Liu
,
Mark Claypool
,
Atsuo Kuwahara
,
Jamie Sherman
,
James J. Scovell
Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players.
CHI
(2021)
Shengmei Liu
,
Mark Claypool
,
Atsuo Kuwahara
,
James J. Scovell
,
Jamie Sherman
L33t or N00b?: How Player Skill Alters the Effects of Network Latency on First Person Shooter Game Players.
GameSys@MMSys
(2021)
Shengmei Liu
,
Mark Claypool
,
Bhuvana Devigere
,
Atsuo Kuwahara
,
Jamie Sherman
'Git Gud!' - Evaluation of Self-Rated Player Skill Compared to Actual Player Performance.
CHI PLAY (Companion)
(2020)