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Federica Nenna
ORCID
Publication Activity (10 Years)
Years Active: 2021-2023
Publications (10 Years): 10
Top Topics
Social Support
Virtual Reality
User Profiling
Eye Fixations
Top Venues
CoRR
Int. J. Hum. Comput. Stud.
HCI (11)
HRI
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Publications
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Luciano Gamberini
,
Patrik Pluchino
,
Federica Nenna
,
Valeria Santus
,
Filippo Zordan
,
Anna Spagnolli
,
Alessandro Lorenzin
,
Andrea Munari
,
Gianluca Bacchiega
,
Valentina Campagnaro
,
Andrea Zanella
Accessible and Inclusive Mobile Application for Social Support and m-Health in Forced Isolation: SAFE TALK.
HCI (11)
(2023)
Federica Nenna
,
Davide Zanardi
,
Luciano Gamberini
Effects of Presence on Human Performance and Workload in Simulated VR-based Telerobotics.
PETRA
(2023)
Patrik Pluchino
,
Gabriella Francesca Amalia Pernice
,
Federica Nenna
,
Michele Mingardi
,
Alice Bettelli
,
Davide Bacchin
,
Anna Spagnolli
,
Giulio Jacucci
,
Andrea Ragazzon
,
Leonardo Miglioranzi
,
Carlo Pettenon
,
Luciano Gamberini
Advanced workstations and collaborative robots: exploiting eye-tracking and cardiac activity indices to unveil senior workers' mental workload in assembly tasks.
Frontiers Robotics AI
10 (2023)
Federica Nenna
,
Valeria Orso
,
Davide Zanardi
,
Luciano Gamberini
The virtualization of human-robot interactions: a user-centric workload assessment.
Virtual Real.
27 (2) (2023)
Pier Paolo Tricomi
,
Federica Nenna
,
Luca Pajola
,
Mauro Conti
,
Luciano Gamberi
You Can't Hide Behind Your Headset: User Profiling in Augmented and Virtual Reality.
IEEE Access
11 (2023)
Federica Nenna
,
Davide Zanardi
,
Luciano Gamberini
Enhanced Interactivity in VR-based Telerobotics: An Eye-tracking Investigation of Human Performance and Workload.
Int. J. Hum. Comput. Stud.
177 (2023)
Pier Paolo Tricomi
,
Federica Nenna
,
Luca Pajola
,
Mauro Conti
,
Luciano Gamberini
You Can't Hide Behind Your Headset: User Profiling in Augmented and Virtual Reality.
CoRR
(2022)
Federica Nenna
,
Luciano Gamberini
The Influence of Gaming Experience, Gender and Other Individual Factors on Robot Teleoperations in VR.
HRI
(2022)
Federica Nenna
,
Davide Zanardi
,
Luciano Gamberini
Human-centric telerobotics: investigating users' performance and workload via VR-based eye-tracking measures.
CoRR
(2022)
Federica Nenna
,
Marco Zorzi
,
Luciano Gamberini
Augmented Reality as a research tool: investigating cognitive-motor dual-task during outdoor navigation.
Int. J. Hum. Comput. Stud.
152 (2021)