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Emily Collins
ORCID
Publication Activity (10 Years)
Years Active: 2013-2021
Publications (10 Years): 6
Top Topics
Game Players
Digital Games
Public Displays
Risk Analysis
Top Venues
Comput. Hum. Behav.
Cyberpsychology Behav. Soc. Netw.
CoRR
HICSS
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Publications
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Jason R. C. Nurse
,
Nikki Williams
,
Emily Collins
,
Niki Panteli
,
John M. Blythe
,
Ben Koppelman
Remote Working Pre- and Post-COVID-19: An Analysis of New Threats and Risks to Security and Privacy.
CoRR
(2021)
Jason R. C. Nurse
,
Nikki Williams
,
Emily Collins
,
Niki Panteli
,
John M. Blythe
,
Ben Koppelman
Remote Working Pre- and Post-COVID-19: An Analysis of New Threats and Risks to Security and Privacy.
HCI (39)
(2021)
John M. Blythe
,
Alan Gray
,
Emily Collins
Human Cyber Risk Management by Security Awareness Professionals: Carrots or Sticks to Drive Behaviour Change?
HCI (30)
(2020)
Ben L. Marder
,
David Gattig
,
Emily Collins
,
Leyland F. Pitt
,
Jan Kietzmann
,
Antonia Erz
The Avatar's new clothes: Understanding why players purchase non-functional items in free-to-play games.
Comput. Hum. Behav.
91 (2019)
David J. Houghton
,
Adam N. Joinson
,
Nigel Caldwell
,
Ben L. Marder
,
Emily Collins
Photographic Disclosure in Facebook and Relational Closeness with Others.
HICSS
(2018)
Charlene Jennett
,
Laure Kloetzer
,
Anna L. Cox
,
Daniel Schneider
,
Emily Collins
,
Mattia Fritz
,
Michael J. Bland
,
Cindy Regalado
,
Ian Marcus
,
Hannah Stockwell
,
Louise Francis
,
Eleanor Rusack
,
Ioannis Charalampidis
Creativity in Citizen Cyberscience.
Hum. Comput.
3 (1) (2016)
Nicholas Sheep Dalton
,
Emily Collins
,
Paul Marshall
Display Blindness?: Looking Again at the Visibility of Situated Displays using Eye-tracking.
CHI
(2015)
Emily Collins
,
Anna Louise Cox
Switch on to games: Can digital games aid post-work recovery?
Int. J. Hum. Comput. Stud.
72 (8-9) (2014)
Emily Collins
,
Jonathan Freeman
Video Game Use and Cognitive Performance: Does It Vary with the Presence of Problematic Video Game Use?
Cyberpsychology Behav. Soc. Netw.
17 (3) (2014)
Anna Louise Cox
,
Jon Bird
,
Natasha Mauthner
,
Susan M. Dray
,
Anicia Peters
,
Emily Collins
Socio-technical practices and work-home boundaries.
Mobile HCI
(2014)
Emily Collins
,
Jonathan Freeman
Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies?
Comput. Hum. Behav.
29 (5) (2013)