Switch on to games: Can digital games aid post-work recovery?
Emily CollinsAnna Louise CoxPublished in: Int. J. Hum. Comput. Stud. (2014)
Keyphrases
- digital games
- foreign language learners
- game based learning
- game play
- learning environment
- educational games
- game design
- computer games
- educational tool
- digital game based learning
- serious games
- learning tools
- digital media
- video games
- educational contexts
- role play
- secondary school
- gender differences
- database systems