The Avatar's new clothes: Understanding why players purchase non-functional items in free-to-play games.
Ben L. MarderDavid GattigEmily CollinsLeyland F. PittJan KietzmannAntonia ErzPublished in: Comput. Hum. Behav. (2019)
Keyphrases
- games played
- online game
- multi player
- game playing
- board game
- playing games
- game players
- imperfect information
- game mechanics
- game play
- game theory
- human players
- pure nash equilibria
- game design
- two player games
- computer games
- boolean games
- general game playing
- video games
- human body
- repeated games
- card game
- virtual world
- game description language
- perfect information
- game theoretic
- human computer interaction
- educational games
- evaluation function
- human computation
- game based learning
- nash equilibria
- opponent modeling
- sign language
- card games
- nash equilibrium
- monte carlo