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MobiGames@MobiSys
2016
2016
2016
Keyphrases
Publications
2016
Sinh Huynh
,
Youngki Lee
,
Taiwoo Park
,
Rajesh Krishna Balan
Jasper: Sensing Gamers' Emotions Using Physiological Sensors.
MobiGames@MobiSys
(2016)
Hyowon Lee
,
Bree J. Westphal
,
Wei Kiat Leong
,
Ngai-Man Cheung
,
Chor Guan Teo
When Intuitive Multi-touch Tablet Is Not Enough: Mobile Gaming for Extreme Usability.
MobiGames@MobiSys
(2016)
Seong-Ping Chuah
,
Ngai-Man Cheung
,
Chau Yuen
Low Bit-rate Mobile Cloud Gaming.
MobiGames@MobiSys
(2016)
Simon T. Perrault
A Discussion on Time Optimization for Games in Mobile Computing.
MobiGames@MobiSys
(2016)
Proceedings of the 3rd Workshop on Mobile Gaming, Singapore, MobiGames@MobiSys 2016, June 30, 2016
MobiGames@MobiSys
(2016)
Sai-Kit Yeung
Data-Driven Approaches for Functional Virtual World Modeling.
MobiGames@MobiSys
(2016)
2015
Tianxing Jin
,
Songtao He
,
Yunxin Liu
Towards Accurate GPU Power Modeling for Smartphones.
MobiGames@MobiSys
(2015)
Eduardo Mena
,
Carlos Bobed
Mobile Agents for Mobile Games.
MobiGames@MobiSys
(2015)
Mathias Almquist
,
Viktor Almquist
,
Ekhiotz Jon Vergara
,
Simin Nadjm-Tehrani
Communication Energy Overhead of Mobiles Games.
MobiGames@MobiSys
(2015)
De-Yu Chen
,
Po-Ching Lin
,
Kuan-Ta Chen
Does Playing Online Mobile Games Overcharge You for the Fun?
MobiGames@MobiSys
(2015)
Proceedings of the 2nd Workshop on Mobile Gaming, MobiGames@MobiSys 2015, Florence, Italy, May 19, 2015
MobiGames@MobiSys
(2015)
Nairan Zhang
,
Youngki Lee
,
Rajesh Krishna Balan
Matchmaking Game Players On Public Transport.
MobiGames@MobiSys
(2015)
Wei Cai
,
Conghui Zhou
,
Minchen Li
,
Xiuhua Li
,
Victor C. M. Leung
MCG Test-bed: an Experimental Test-bed for Mobile Cloud Gaming.
MobiGames@MobiSys
(2015)
Chun-Ying Huang
,
Yu-Ling Huang
,
Yu-Hsuan Chi
,
Kuan-Ta Chen
,
Cheng-Hsin Hsu
To Cloud or Not to Cloud: Measuring the Performance of Mobile Gaming.
MobiGames@MobiSys
(2015)