A Discussion on Time Optimization for Games in Mobile Computing.
Simon T. PerraultPublished in: MobiGames@MobiSys (2016)
Keyphrases
- mobile computing
- wireless networks
- mobile devices
- context aware
- mobile communications
- ubiquitous computing
- mobile users
- wireless communication
- data management
- computing environments
- low bandwidth
- location tracking
- mobile environments
- distributed systems
- data collection
- computing paradigm
- social computing
- location dependent
- mobile computing environment
- mobile agents
- transaction model
- mobile phone
- data analysis
- multi agent
- e learning
- artificial intelligence
- data sets