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A Discussion on Time Optimization for Games in Mobile Computing.
Simon T. Perrault
Published in:
MobiGames@MobiSys (2016)
Keyphrases
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mobile computing
wireless networks
mobile devices
context aware
mobile communications
ubiquitous computing
mobile users
wireless communication
data management
computing environments
low bandwidth
location tracking
mobile environments
distributed systems
data collection
computing paradigm
social computing
location dependent
mobile computing environment
mobile agents
transaction model
mobile phone
data analysis
multi agent
e learning
artificial intelligence
data sets