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AI in the Game Design Process @ AIIDE
2013
2013
2013
Keyphrases
Publications
2013
Artificial Intelligencein the Game Design Process 2, Papers from the 2013 AIIDE Workshop, Palo Alto, California, USA, October 15, 2013
AI in the Game Design Process @ AIIDE
(2013)
Jonathan Tremblay
,
Pedro Andrade Torres
,
Nir Rikovitch
,
Clark Verbrugge
An Exploration Tool for Predicting Stealthy Behaviour.
AI in the Game Design Process @ AIIDE
(2013)
David Llansó
,
Pedro Pablo Gómez-Martín
,
Marco Antonio Gómez-Martín
,
Pedro Antonio González-Calero
A Declarative Domain Model Can Serve as Design Document.
AI in the Game Design Process @ AIIDE
(2013)
Marlon Etheredge
,
Ricardo Lopes
,
Rafael Bidarra
A Generic Method for Classification of Player Behavior.
AI in the Game Design Process @ AIIDE
(2013)
Nathan R. Sturtevant
An Argument for Large-Scale Breadth-First Search for Game Design and Content Generation via a Case Study of Fling!
AI in the Game Design Process @ AIIDE
(2013)
Mark J. Nelson
Preface.
AI in the Game Design Process @ AIIDE
(2013)
Charles E. Myers
,
Pushpak Karnick
Distance-Based Construction Behaviors for Dynamic Grid-Based Worlds.
AI in the Game Design Process @ AIIDE
(2013)
Adam M. Smith
Open Problem: Reusable Gameplay Trace Samplers.
AI in the Game Design Process @ AIIDE
(2013)
Roland van der Linden
,
Ricardo Lopes
,
Rafael Bidarra
Designing Procedurally Generated Levels.
AI in the Game Design Process @ AIIDE
(2013)