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Open Problem: Reusable Gameplay Trace Samplers.
Adam M. Smith
Published in:
AI in the Game Design Process @ AIIDE (2013)
Keyphrases
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game play
video games
computer games
game design
serious games
game engine
educational games
learning experience
game playing
game based learning
learning processes
ai systems
game mechanics
bayesian inference
user experience
software systems
markov chain monte carlo
learning styles
markov chain