A Generic Method for Classification of Player Behavior.
Marlon EtheredgeRicardo LopesRafael BidarraPublished in: AI in the Game Design Process @ AIIDE (2013)
Keyphrases
- classification method
- classification process
- preprocessing
- support vector machine svm
- classification accuracy
- objective function
- model selection
- accuracy rate
- pattern classification
- decision rules
- detection method
- pairwise
- significant improvement
- learning algorithm
- classification rate
- computational complexity
- machine learning methods
- high precision
- classification algorithm
- prior knowledge
- cross validation
- computational cost
- training samples
- machine learning
- image classification
- feature set
- high accuracy
- clustering method
- segmentation algorithm
- segmentation method
- cost function
- rough sets
- classification models
- supervised learning
- support vector
- dynamic programming