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KEG@AAAI
2019
2019
2019
Keyphrases
2019
Publications
2019
Henry Bendekgey
Clustering Player Strategies from Variable-Length Game Logs in Dominion.
KEG@AAAI
(2019)
Zuozhi Yang
,
Santiago Ontañón
Extracting Policies from Replays to Improve MCTS in Real Time Strategy Games.
KEG@AAAI
(2019)
Joseph Alexander Brown
,
Hamna Aslam
,
Munir Makhmutov
,
Giancarlo Succi
Intuitive Rules Design Evaluation Methods and Case Study.
KEG@AAAI
(2019)
Nathan R. Sturtevant
Exploring EPCG in The Witness.
KEG@AAAI
(2019)
Zhiyu Lin
,
Mark Riedl
,
Kyle Xiao
GenerationMania: Learning to Semantically Choreograph.
KEG@AAAI
(2019)
Cameron Browne
,
Dennis J. N. J. Soemers
,
Éric Piette
Strategic Features for General Games.
KEG@AAAI
(2019)
Jacob Rafati
,
David C. Noelle
Unsupervised Methods For Subgoal Discovery During Intrinsic Motivation in Model-Free Hierarchical Reinforcement Learning.
KEG@AAAI
(2019)
Tiago Machado
,
Daniel Gopstein
,
Andy Nealen
,
Julian Togelius
Kwiri - What, When, Where and Who: Everything You Ever Wanted to Know About Your Game But Didn't Know How to Ask.
KEG@AAAI
(2019)
Pavan Kantharaju
,
Santiago Ontañón
,
Christopher W. Geib
Extracting CCGs for Plan Recognition in RTS Games.
KEG@AAAI
(2019)
Zeping Zhan
,
Batu Aytemiz
,
Adam M. Smith
Taking the Scenic Route: Automatic Exploration for Videogames.
KEG@AAAI
(2019)
Alexander Braylan
,
Risto Miikkulainen
Discretization of Game Space by Environment Attributes.
KEG@AAAI
(2019)
volume 2313, 2019
Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence, KEG@AAAI 2019, Honolulu, Hawaii, January 27th, 2019.
KEG@AAAI
2313 (2019)